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Stephen Mansfield

Words About Videogames

  • Work Published Elsewhere
  • Video Essays

Yakuza 0 and The Melodramatic Language of Excess

May 31, 2018September 9, 2018 ~ Stephen Mansfield ~ Leave a comment

Yakuza 0 toys with the conventions of genre in order to tell a more resonant tale.

Treading on Sacred Ground | Shadow of the Colossus (2018)

March 5, 2018June 6, 2018 ~ Stephen Mansfield ~ Leave a comment

Bluepoint's remake has helped reveal to me the serenity of the Forbidden Lands

Metal Gear Solid and In-World Logic

March 18, 2017September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

Metal Gear Solid is a game that gets a lot of praise thrown on top of it. But one of the less appreciated things that the game does so well is maintain a logical façade through attention to small details.

The Switch Doesn’t Have A Third Party Problem

January 26, 2017January 21, 2020 ~ Stephen Mansfield ~ Leave a comment

A lot has been made about the lack of third party support for the Nintendo Switch, but this isn’t a problem that Nintendo should be focused on fixing.

Civilization VI is about Playing the Long Game

November 26, 2016September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

In the newest entry of the classic 4x franchise, even the best laid plans often go awry

A Dishonorable Decision

November 4, 2016September 8, 2018 ~ Stephen Mansfield ~ 1 Comment

In a move to silence critics and take full control of their messaging, Bethesda came out last week with a new review policy that could have a permanent damaging effect on the industry.

Forward Momentum

October 16, 2016September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

In the year since Microsoft launched backward compatibility on the Xbox One, the program has become one of the system’s primary sources for excitement.

No Man’s Sky and the Intrusion of Mechanics

August 16, 2016September 10, 2018 ~ Stephen Mansfield ~ Leave a comment

No Man's Sky has some of the best moments I've ever experienced in a game, and everything about the way its designed seems to want to keep me from having more of them.

Deep Silver is a Bad Publisher

May 28, 2016September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

The recent releases of a bad trailer and a bad game made me come to an epiphany which on second thought should have been obvious.

Why Mirror’s Edge is a Flawed Masterpiece

May 25, 2016March 27, 2019 ~ Stephen Mansfield ~ Leave a comment

In the wake of Mirror's Edge Catalyst, I decided to go back and defend the game's 2008 predecessor, an oft-maligned cult classic.

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  • Hi-Fi Rush and The Future of Gaming (for better or worse) March 19, 2023
  • Pathologic 2 Does Difficulty Different March 6, 2022
  • On Playing Unpacking “Wrong” February 1, 2022

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