Pathologic 2 offers an alternative perspective on failure in games by removing a key element that often makes difficult games appealing
My experience with the "meditative" puzzle-game was quite different than the consensus but equally effective.
Playables' Kids is a sobering reminder of the futility of individual action and a sometimes hopeful reminder of the power that a collective wields.
In the new God of War, Kratos is trying to end the old cycle of patricide in new ways, but it's hard for this old God to learn new tricks.
Reading about Anthem and playing God of War has reawakened my long-existing frustrations at the game industry's desperation to be taken serious.
NBA 2K19 tells a more interesting story than I've come to expect from this series and genre