Yakuza 0 toys with the conventions of genre in order to tell a more resonant tale.
Author: Stephen Mansfield
Treading on Sacred Ground | Shadow of the Colossus (2018)
Bluepoint's remake has helped reveal to me the serenity of the Forbidden Lands
Metal Gear Solid and In-World Logic
Metal Gear Solid is a game that gets a lot of praise thrown on top of it. But one of the less appreciated things that the game does so well is maintain a logical façade through attention to small details.
The Switch Doesn’t Have A Third Party Problem
A lot has been made about the lack of third party support for the Nintendo Switch, but this isn’t a problem that Nintendo should be focused on fixing.
Civilization VI is about Playing the Long Game
In the newest entry of the classic 4x franchise, even the best laid plans often go awry
A Dishonorable Decision
In a move to silence critics and take full control of their messaging, Bethesda came out last week with a new review policy that could have a permanent damaging effect on the industry.
Forward Momentum
In the year since Microsoft launched backward compatibility on the Xbox One, the program has become one of the system’s primary sources for excitement.
No Man’s Sky and the Intrusion of Mechanics
No Man's Sky has some of the best moments I've ever experienced in a game, and everything about the way its designed seems to want to keep me from having more of them.
Deep Silver is a Bad Publisher
The recent releases of a bad trailer and a bad game made me come to an epiphany which on second thought should have been obvious.
Why Mirror’s Edge is a Flawed Masterpiece
In the wake of Mirror's Edge Catalyst, I decided to go back and defend the game's 2008 predecessor, an oft-maligned cult classic.