Skip to content

Stephen Mansfield

Words About Videogames

  • Work Published Elsewhere

Category: Analysis

Metal Gear Solid and In-World Logic

March 18, 2017September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

Metal Gear Solid is a game that gets a lot of praise thrown on top of it. But one of the less appreciated things that the game does so well is maintain a logical façade through attention to small details.

Civilization VI is about Playing the Long Game

November 26, 2016September 8, 2018 ~ Stephen Mansfield ~ Leave a comment

In the newest entry of the classic 4x franchise, even the best laid plans often go awry

No Man’s Sky and the Intrusion of Mechanics

August 16, 2016September 10, 2018 ~ Stephen Mansfield ~ Leave a comment

No Man's Sky has some of the best moments I've ever experienced in a game, and everything about the way its designed seems to want to keep me from having more of them.

Why Mirror’s Edge is a Flawed Masterpiece

May 25, 2016March 27, 2019 ~ Stephen Mansfield ~ Leave a comment

In the wake of Mirror's Edge Catalyst, I decided to go back and defend the game's 2008 predecessor, an oft-maligned cult classic.

Recent Posts

  • Designed to Be Beautiful: Nature and Beauty in Ori and the Will of the Wisps October 1, 2020
  • Art in Motion: Mirror’s Edge, Parkour, and the Subversive Potential of Speedrunning September 15, 2019
  • The Power of Kids June 24, 2019

Follow me on Twitter

My Tweets
Blog at WordPress.com.
Cancel

 
Loading Comments...
Comment
    ×